rph 80 minit (2)

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    Tingkatan : 5 TM 2 Tempat : 4 TM 2

    Tarikh : 12 Nov 2012 Masa : 11.20 hingga 12.00

    Topik : Development Team (2)

    HASIL PEMBELAJARAN :

    At the end of the learning session, students are able to :

    1. match the role with the members in a development team correctly.

    2. state an example for each role correctly.

    BAHAN BANTU MENGAJAR :

    Induction Set : 1. coloured A4 paper

    2. marker pens

    3. glue

    Contents : 1. A lists of card which written a role or examples for a position in a development

    team.

    PENGETAHUAN SEDIA ADA :

    1. Students knew some examples of application in multimedia which can be seen in their real life.

    Examples : advertisement, proposal presentation, school achievement etc.

    RANCANGAN PENGAJARAN HARIAN

    MATA PELAJARAN : ICT

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    PELAKSANAAN PENGAJARAN

    Pengenalan

    Induction Set: 1.Students should know six roles needed in a

    development production team.

    2. Students should know to draw the chart of a

    development production team.

    4.3.2 Developement Team 1.Students should know six roles needed in a

    a) Project manager's role development production team.

    - define scope of the project, discuss with client, 2. Students should know to draw the chart of a

    search financial resource, equipment, facilities, development production team.

    coordinate the production team. 3. Students should know the role of each members in

    b) Subject Matter Expert (SME) a development team.

    - do research on the content of the multimedia project. 4. Students should be able to give example of the role

    - provide content for the multimedia project. in the development team while designing a

    c) Graphic artist multimedia design.

    - develop the graphic elements of the program such as

    backgrounds, buttons, photo collages, 3D objects, logos

    and animation.

    d) Audio-video Technician

    - recording the voice, edits the sound effects, records

    and edits music.

    - responsible for capturing, editing and digitizing the video.

    e) Instructional Designer

    - decide on the best educational strategies and practices

    to present the information.

    f) Programmer

    - write the program code lines or scripts using the

    authoring tool.

    Isi KandunganPengetahuan/Kemahiran

    yang perlu dikuasai

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    Pengenalan :

    Induction Set :

    1. Teacher asks the students to design a logo for their group by using material provided Duration:

    by the teacher. They have to implement their role which have been given in the previous 10 minutes

    class.

    2. Students discuss among their group. Values:

    3. Teacher asks each group to present their logo. Creative thinking

    4. Each group present their logo.

    5. Teacher asks the students to relate their role while designing the logo. BBM:

    6. Students give their opinions 1. Coloured A4

    7. Teacher relates the activity with the topic to be discuss later on. papers.

    2. marker pens

    3. glue

    Perkembangan Pengajaran :Activity 1: Duration:

    1. Teacher gives each group lists of function/role and examples for each member in a 15 minutes

    development team. Teacher asks each group to match the correct function/role and

    examples to the correct person in charge in a development team. Each group will Values :

    get different set of examples. Cooperate

    2. Students discuss in their group. Each student has to hold correct role and example

    as their nametag. BBM:

    3. Teacher asks each group to present their answers to the class. 1.A lists of card

    4. Students do the group presentation.

    5. Teacher give comment and correction for the presentation.

    Activity 2: Duration:

    1. Teacher asks the students to paste the correct answer in the correct column at the 10 minutes

    whiteboard.

    2. Students paste their answer at the whiteboard. Values:

    3. Teacher concludes their answer and asks students to produce a mind map for a Hardworking

    development team in their notebook.

    BBM

    1. A lists of card

    Aktiviti Pengajaran dan Pembelajaran Catatan

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    Penutup :

    1. Teacher asks students to recall what they have learnt. Duration:

    2. Students give their answer. 5 minutes

    Tugasan :

    1. Teacher asks the students to find information and record in their notebook about other

    examples related to multimedia design in the real life.

    Refleksi Kendiri :

    Catatan/Tugas-tugas Lain :

    Masa

    Aktiviti Pengajaran dan Pembelajaran Catatan

    Aktiviti Pengesahan