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A MEMORABLE TRADITIONAL GAME MUHAMAD SHAWAL BIN MD GHANI BACHELOR OF INFORMATION TECHNOLOGY (INFORMATIC MEDIA) WITH HONOURS UNIVERSITI SULTAN ZAINAL ABIDIN 2018

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Page 1: A MEMORABLE TRADITIONAL GAME MUHAMAD ......sebagai cara untuk memupuk semangat ukhwah antara penduduk di samping mengisi masa lapang dengan kerja yang lebih berfaedah. Oleh itu, Permainan

A MEMORABLE TRADITIONAL GAME

MUHAMAD SHAWAL BIN MD GHANI

BACHELOR OF INFORMATION TECHNOLOGY

(INFORMATIC MEDIA) WITH HONOURS

UNIVERSITI SULTAN ZAINAL ABIDIN

2018

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A MEMORABLE TRADITIONAL GAME

MUHAMAD SHAWAL BIN MD GHANI

Bachelor Of Information Technology

(Informatic Media) With Honours

Universiti Sultan Zainal Abidin,Terengganu,Malaysia

DECEMBER 2018

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DECLARATION

I hereby declare that this project report is based on my own efforts with helps getting

information from sources that I have in confessing. I also declare that is has not been

previously or concurrently submitted for any other degree at UniSZA.

________________________________

Name : Muhamad Shawal bin Md Ghani

Date : 23 December 2018

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CONFIRMATION

This project report titled A Memorable Traditional Game submitted by Muhamad

Shawal Bin Md Ghani (Matric No: 042994) and has been found satisfactory in term of

scope, quality and presentation as partial fulfilment of the requirement for the

Bachelor of Information Technology (Informatics Media) in Universiti Sultan Zainal

Abidin.

________________________________

Name : Dr. Azim Zaliha Abd Aziz

Tarikh : 23 December 2018

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DEDICATION

First of all, I would like to thanks Almight God, Who has blessed and guided me so

that I am able to accomplish this project report as a partial fulfilment of the

requirement for the Degree of Information Technology (Informatics Media),

Universiti Zainal Abidin, Tembila.

I also would like to show my greatest gratitude to several important persons who helps

me in completing my final year project entitled “A Memorable Traditional Game” for

subject CSF 35104. Firstly, I would like to thank Dr. Azim Zaliha Abd Aziz as my

supervisor and guide me all the way throughout the course for this final year project. I

would like to express my sincere gratitude to my parents for supporting me mentally

and give me encouragement for completing my project. Not forgotten also to all my

friend who provide me with valuable comment and suggestion on this project which

gave me inspiration to improve my project. Thank you very much.

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ABSTRACT

This project is a mobile application which called A Memorable Traditional Game. It is

a application have three function that is game (WAU), history about traditional game

and riddles. The main reason to propose this application is because nowadays

traditional games such as wau, gasing, congkak and so on that are popular in the past

have become more marginalized and forgotten. It because the rapid development of

technology makes today's society forget about culture, especially about traditional

games. This implies that the traditional game will disappear in the past if no efforts are

made to highlight it in the crowd, especially today's generation. The people used to

make traditional games as a way to foster the spirit of unity among the people while

filling their free time with more beneficial work. So, A Memorable Traditional Game

is application focuses on exposing and sharing information about traditional games to

today's generation. Information on traditional games will be included in modern

technology that is mobile phones. With that, it can be learned and used anywhere as a

learning medium which can help the younger generation to better recognize traditional

games more easily. To develop this application, ADDIE Model will be apply because

it is suited to the project where requirements and scope are fixed, the product itself is

firm and stable, and the technology is clearly understood. Lastly, the application

developer must take out a problem and solve it by developing appropriate

applications.

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ABSTRAK

Projek ini adalah aplikasi mudah alih yang dipanggil Permainan Tradisional yang

Semakin Dilupakan. Aplikasi ini mempunyai tiga fungsi iaitu permainan (WAU),

sejarah tentang permainan tradisional dan teka-teki. Sebab utama untuk

membangunkan projek ini adalah kerana pada masa kini Permainan tradisional seperti

wau, gasing, congkak dan sebagainya yang popular suatu ketika dahulu kini semakin

dipinggirkan dalam arus perdana. Perkembangan teknologi yang pesat membuatkan

masyarakat masa kini lupa akan kebudayaan khususnya tentang permainan tradisional.

Hal ini membayangkan bahawa permainan tradisional berkenaan akan lenyap ditelan

zaman jika tiada usaha diambil untuk mengetengahkannya dalam khalayak ramai

khususnya generasi masa kini. Masyarakat dahulu menjadikan permainan tradisional

sebagai cara untuk memupuk semangat ukhwah antara penduduk di samping mengisi

masa lapang dengan kerja yang lebih berfaedah. Oleh itu, Permainan Tradisional yang

Tidak Semakin Dilupakan adalah aplikasi yang memfokuskan kepada mendedahkan

dan berkongsi maklumat tentang permainan tradisional kepada generasi masa kini.

Maklumat tentang permainan tradisional akan dimasukan dalam teknologi moden iaitu

telefon mudah alih. Dengan itu, ia dapat dipelajari dan dapat digunakan dimana saja

sebagai media pembelajaran yang mana ia dapat membantu generasi muda untuk lebih

mengenali permainan tradisional dengan lebih mudah. Untuk membangunkan aplikasi

ini, Model ADDIE akan diguna pakai kerana ia sesuai untuk projek di mana keperluan

dan skop ditetapkan, produk itu sendiri teguh dan stabil, dan teknologi itu difahami

dengan jelas. Akhirnya, pemaju aplikasi mesti mengambil masalah dan

menyelesaikannya dengan membangunkan aplikasi yang sesuai.

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TABLE OF CONTENT

Halaman

DECLARATION i

CONFIRMATION ii

DEDICATION iii

ABSTRACT iv

ABSTRAK v

TABLE OF CONTENT vi

CHAPTER 1 INTRODUCTION

1.1 Project Background 1

1.2 Problem Statement 3

1.3 Objective Study 3

1.4 Scope 4

1.5 Expected Result 4

1.6

1.7

Limitation of work

Activities, Milestones

4

5

CHAPTER II LITERATURE REVIEW

2.1 Introduction 6

2.2 Existing application 7

2.2.1 Permainan Tradisional Dari Jawa 7

2.2.2 Kite Flying 8

2.2.3 Kite Fever 9

2.2.4 Traditional Riddles 10

2.4 Overall Analysis 11

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CHAPTER

III

METHODOLOGY

3.1 Introduction 12

3.2 ADDIE Model 12

3.2.1 Analysis 13

3.2.2 Design 14

3.2.3 Development 14

3.2.4 Implementation 14

3.2.5 Evaluation 15

3.3 Hardware and Software Requirements 15

3.3.1 Hardware Requirement 15

3.3.2 Software Requirement 16

3.4 Design and Modelling 17

3.3.1 Storyboard 17-20

3.8 Conclusion

21

REFERENCES

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LIST OF TABLES

TABLE TITTLE

PAGE

1.1 Gantt Chart 5

2.1 The comparison of Permaianan Tradisional Dari Jawa 7

2.2 The comparison of Kite Flying 8

2.3 The comparison of Kite Fever 9

2.4 The comparison of Traditional riddles 10

2.5 Shown of overall all application 11

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LIST OF FIGURES

FIGURE TITLE PAGE

2.1 Interface of Permainan Tradisional Dari Jawa 7

2.2 Interface Kite Flying 8

2.3 Interface Kite Fever 9

2.4 Interface Traditional Riddles 10

3.1 Addie Model 13

3.2 The Interface of Memorable Traditional Game 17

3.3 The info of Game (WAU) 18

3.4 The info of History about Traditional Game 19

3.5 The info of Riddles 20

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CHAPTER I

INTRODUCTION

1.1 Project Background

Traditional gameplay is a habit to the community regardless of age to

play and be passed down to generations to generation today. Playing is a

familiar activity especially for teens and children. But in the present time

traditional games have started to be marginalized as there is a more

sophisticated and modern game. Most of today’s generation now does not

recognize traditional game types. This is due to the influence of gaming

products from other countries. There is no doubt that traditional Malay games

are one of the most prestigious and irreplaceable cultural heritage as it

symbolizes the customs, culture, and identity of a nation. In addition

traditional games also bring great influence on the development of soul,

physics and mentality. Traditional games need to be well preserved in order to

continue to be one of the nation's identity besides the sake of future

generations.

For that, I'm going to create an app in the form of mobile that will

consist of three functions like game (Wau), traditional game information or

history and riddles. The traditional game of Wau is the main purpose of this

application built but at the same time this app also aims to uncover and share

information about traditional games to today's generation. Information on

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traditional games will be included in modern technology that is mobile phones.

With that, it can be learned and can be used anywhere as a learning media.

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1.2 Problem Statement

The problem that occurs such as follow:

Traditional games are becoming increasingly forgotten and

marginalized by today's generation.

With the development of technology, these traditional games are rarely

played by the present generation.

The existing digital traditional game is not interesting and less attention

from users.

Unclear presentation of how to play the game.

1.3 Objectives

The main objective of this project is to develop an app about traditional game

that have three funcions namely game (Wau), information or history about

traditional games and riddles. The overall of objective is:

Develop applications that can attract users' attention.

To uncover and share information about Malay traditional games.

To assess the capabilities of mobile apps to help people better

recognize traditional games.

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1.4 Scope

The scope for this project identified to make the application

development process work well.

1. Admin

Update

2. User

Can access without internet

Focus for learning about traditional game

1.5 Expected Result

A Memorable traditional game app well received by user and also

compliance with every objective set out in the process. Besides, this

application can be used as an interactive teaching material.

1.6 Limitation of Work

. This project can only perform for user that use android only.

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1.7 Activities, Milestones (Gantt Chart)

Table 1.1 Gantt Chart

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CHAPTER II

LITERATURE REVIEW

2.1 Introduction

A literature review is a process of identifying, evaluation and

summarizing for existing literature and applications. It can be a guideline to

develop a new application so that the new application can provide a better

functionality compared to the existing systems. It also important to know about

others application to make sure the project working well and know what is

strength and weakness of existing applications.

2.2 Existing Apllication

The existing applications has been studied and analyze is:

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2.2.1 Permainan Tradisional Rakyat dari Jawa

This application is about sharing information and history about Jawa

traditional games.

Figure 2.1: Interface Permainan Tradisional Rakyat dari Jawa

Table 2.1: The comparison of Permainan Tradisional Rakyat dari Jawa

Strength Weakness

Complete information

Offline

No pictures and video

Not interesting in terms of app

interface, screening and font.

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.2.2.2 Kite Flying

Kite Flying is a real simulator and kites worldwide phenomenon of

popularity. The goal is to fight and cut the opposing kites in a real battle in the

sky.

Figure 2.2: The Interface of Kite Flying

Table 2.2: The comparison of Kite Flying

Strength Weakness

Online

Multiplayer version

Interface for this app very

simple

No level

Hard to control

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2.3.3 Kite Fever

Kite Fever is a free-to-play and family-friendly game that will excite

and engage all kids and kids at heart. Kite Fever isn't a kite simulator, but more

of a quick-play game. The goal of the game is to let out string while tilting

your device left or right to see how far you can go, but as you’d expect there

will be plenty of obstacles standing in your way.

Figure 2.3: The Interface of Kite Fever

Table 2.3: The comparison Kite Fever

Strength Weakness

Interesting interface

Easy to control

Have info about Kite

No level

Don’t have tutorial how to play

No datastore

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2.2.4 Traditional Riddles

Traditional riddles contain more than 100 riddles. Read the riddle text

and then type answer using available letters. The answer can be viewed by

clicking on the question mark in the text puzzles. Puzzles appear randomly and

difficulty of riddles is suitable for children.

Figure 2.4: The Interface of Traditional riddles

.

Table 2.4: The comparison Traditional riddles

Strength Weakness

Have info how to play

Have level

Riddles appear randomly

No datastore

English and Sepanyol language

Simple and not interesting

interface

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2.3 Overall Analysis

Table 2.5: Show the overall of all applications

2D Animation Video Text Audio Activities

Permainan Tradisional

dari jawa

Kite Flying

Kite Fever

Traditional Riddles

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CHAPTER III

METHODOLOGY

3.1 INTRODUCTION

This chapter will explain the details of methodology being used in this

project. The project methodology should systematically solve all the problems

arise in the system analysis to make sure this project complete and working

well. It is an important step of development since it will guide researcher

through software development. After app has been completely developed, it

should be tested for make sure all the objective of the project achieved. Then,

the Addie method has been used for A Memorable Traditional Game app based

on phase for each development process.

3.2 ADDIE Model

In order to achieve the objective of the project, a good planning and

methodology must be done before the later stage of the process begin. So,

Addie has been choose as a methodology to develop this project. Addie is an

acronym for the five stages of a development process: Analysis, Design,

Development, Implementation, and Evaluation. The ADDIE model relies on

each stage being done in the given order but with a focus on reflection and

iteration. The model gives you a streamlined, focused approach that provides

feedback for continuous improvement.

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Figure 3.1: ADDIE Model

3.3 Methodology Phase

Five phases in ADDIE model are described as below:

3.3.1 Analysis

This is where the process of analysis begins. In this phase the

developer have identify the problems encountered as a whole. To

identify the problem, developer can do with some methods such as

observation. The problem statement, objective and existing applications

on any of the standards platforms are searched to compare several

current applications about traditional games to get information that will

help the project working well.

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3.3.2 Design

In this phase, the idea for the Memorable Traditional Games

project is developed into an initial design of the application. The

feasibility of developing the application on all mobile platforms is

determined. After that, information gathered during the analysis phase

is reviewed and compiled. Create design the project interface by

designing a storyboard. The storyboard will help to see more clearly

the flow of the project.

3.3.3 Development

In this phase all the modules that have design will be develop

and is used as a guide to the authoring process. Multimedia elements

need to be applied in the design phase. The development of this design

refers to the software development process using several applications

ready for image, animation, and authoring.

3.3.4 Implementation

The implementation phase is also known as testing phase. After

all is completed the applications will be tested by the supervisor.

Testing performed by supervisor is to detect errors or unknowing

mistakes during the process. If there were any error happened during

the testing, the error will be fixed. The testing will repeat until all the

error of the application is fixed and the application is running correctly

according to the requirement. Supervisor also free to comment or

criticize for improvements.

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3.3.5 Evaluation

Final phase is evaluation phase. It is the process of getting

feedback from supervisor on content, interface, audio, graphics, videos,

images, and animation. It because to ensure that the applications are in

line with the needs of the users. After all process test, questionnaire,

interviews and so on from supervisor the project will be released to end

user.

3.4 Hardware and Software Requirement

This section will show the list of all software and hardware that involve

in the development process. All of these element are important in the process

of development of the application. List of hardware and software are shown as

below:

3.4.1 Hardware

a) Laptop: Dell

Model : Inspiron N3700

Processor : Intel® Pentium®CPUN3700@ 1.60GHz

Ram : 8 GB

Hard Disk : SSD 240 GB

Operating system : Window 10

System Type : 64-bit

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3.4.2 Software

Microsoft word

Adobe flash and adobe Photoshop

Google Chrome

Unity and Maya

Ionic and Xampp

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3.5 Design and Modelling

Design and modelling is a very important. It is as a sketch of ideas to

developers as a reference during the development process.

3.5.1 Storyboard

Figure 3.2: The Interface of memorable Traditional game

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Figure 3.3: The info of Game (WAU)

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Figure 3.4: The info of history traditional games

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Figure 3.5: The info of riddles

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3.6 Summary

Methodology is very important in app development. To make sure the

app is in correct path during development, system methodology will play the

role. If the system methodology is wrongly chosen, the app might have

probability to perverse. System methodology also will make sure the system

will meet all the objectives listed. Hardware and software compatibility is also

play important role to ensure performance is working well.

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REFERENCES

https://www.youtube.com/watch?v=uMxVAqu1PCE

https://ejournal.gunadarma.ac.id/index.php/pesat/article/view/928/821

http://sportsmaniaums.blogspot.com/2011/07/permainansukan-rakyat-yang-

telah-mula.html

https://www.researchgate.net/publication/316967184_Perancangan_permainan

_dakon_menggunakan_C_dan_GLUT_OpenGL_Utility_Toolkit_Designing_d

akon_game_using_C_and_GLUT_OpenGL_Utility_Toolkit

https://www.quora.com/As-a-game-developer-what-are-the-methods-and-

tools-you-have-used-to-develop-a-game