3-soalan-ub1-f5-2010

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    NAMA : . Take Home Quiz 1

    TINGKATAN : ... NO. KP: ..

    TAKE HOME QUIZ 1

    TINGKATAN 5

    INFORMATION AND COMMUNICATION TECHNOLOGY

    SECTION A (45 MARKS)

    MCQ- Circle the correct answer.

    1. Multimedia means the use of more thanone ______________ in communication.

    A. fileB. numberC. media

    D. sound system

    2. Using a multimedia directory and an______________ are examples of multimediaapplication for finding information.

    A. textB. joystickC. voice overD. encyclopedia

    3. The multimedia element that explainsideas through a picture is called ______.

    A. audio

    B. videoC. graphicD. animation

    4. The multimedia element that makesobjects move is called_______________

    A. audioB. videoC. graphicD. animation

    5. In medicine, doctors can practice or betrained in performing high-risk surgery by using ___________ surgery.

    A. two dimensionB. spaceC. virtualD. media

    6. Engineers design cars before producingthem by using a multimedia application called_____ .

    A. Computer-Aided DesignB. Computer-Aided CodingC. Computer-Aided DevelopmentD. Computer-Aided Documentation

    7. There are ____ main elements inmultimedia.

    A. fourB. fiveC. eightD. seven

    8. A combination of ________________ and

    entertainment makes learning enjoyable inschools.

    A. trainingB. educationC. transferringD. examination

    9. Companies nowadays make multimedia______________to promote their products.

    A. indirectlyB. cataloguesC. opportunityD. encyclopedias

    10. In ICT, using multimedia means usingvarious ________. The process involvesinteraction between the technology and theuser.

    A. artsB. newsC. mediaD. design

    11. _______________interactivity is a two-way communication process.

    A. LinearB. HypertextC. Non-linearD. Multimedia

    12. Hypermedia is used to connect amultimedia application to another ____

    A. wordB. audioC. mediaD. graphic

    13. _______connects a word or a phrase toanother screen in a multimedia program.

    A. HypertextB. Hypermedia

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    C. Linear interactivityD. Non-linear interactivity

    14. ________________refers to the wayusers communicate with a multimedia

    application or program.A. InternetB. ToolBookC. AuthorwareD. Interactivity

    15. A movie that combines audio, graphicsand animation is still considered as a_________ multimedia content since its user isa passive receiver of the content.

    A. linearB. graphicC. animation

    D. non-linear

    16. In the past, web pages used _________text and graphics.

    A. staticB. motionC. dynamicD. animated

    17. _________________ multimediaprograms can be changed or damaged byirresponsible individuals.

    A. CD-ROM

    B. TV-basedC. Web-basedD. Tape-based

    18. ______________ multimedia is acombination between multimedia technologyand Internet technology.

    A. CD-ROMB. TV-basedC. Web-based

    19. Updating information in a ________multimedia can be a problem.

    A. CD-basedB. Web-basedC. Tape-basedD. Movie-based

    20. The quality of video in a _________multimedia is better.

    A. CD-basedB. Web-based

    C. Tape-based

    21. _______is used to store and delivermultimedia programs due to its capability ofstoring large files.

    A. Web pageB. The InternetC. Compact discD. Video tape

    22. An improvement to the CD-ROM is the_______ that can store better quality video.

    A. VCD disc

    B. DVD discC. Blue-ray discD. Red-ray disc

    23. The multimedia which is delivered throughWeb pages is called ___________multimedia.

    A. TV-basedB. CD-basedC. Tape-basedD. Web-based

    24. The advantages of CD-based multimediaprograms are

    I. they can be changedII. they can be updated easilyIII. they can store high end videoIV. they can be permanently stored

    A. I and IIB. II and IIIC. III and IVD. II, III and IV

    25. Updating information in Web-basedmultimedia programs is ____________compared to CD-based multimedia programs.

    A. better

    B. cheaperC. more difficultD. more expensive

    TRUE / FALSE Circle the correct answer.

    26. Vector graphics are drawn graphics.True False

    27. Analog sound is first recorded, thenchanged into digital sound by using audioeditors.

    True False

    28. Vector graphics require a large size ofmemory in the computer compared tobitmap graphics.

    True False

    29. Bitmap is a paint graphics.True False

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    30. Text is the most basic type of multimediaelements.

    TrueFalse

    31. To convert conventional images to digitalimages, _____________ are used.

    32. _____________ camerassave cost as users do not haveto buy film.

    A. DigitalB. OrdinaryC. Economic

    D. Secondary

    33. Some computers are equipped with_____________ devices to convert analog video todigital video.

    A. audioB. camera

    C. scannerD. video capture

    34. Magic Morph is an example of ________editorsfor editing special effects.

    A. videoB. audioC. graphicsD. animation

    35. To edit letters and numbers, ________ editorsare used.

    A. text

    B. audioC. videoD. graphics

    36. _____________ video cameras can transfervideo clips directly to the computer for editing.

    A. DigitalB. ProsumerC. ProfessionalD. Mini portable

    IMMERSIVE MULTIMEDIA

    37. Immersion Multimedia video gamesbrings the players move in different_____________.A. houses

    B. schoolsC. apartmentsD. environments

    38. What kind of viewing experience dovirtual tours provide the user?A. A 360 degree video camera.B. A 360 degree rotating movement.C. A 360 degree joystick for navigation.D. A 360 degree view of physical space.

    39. Immersive Multimedia is mostlyapplied in_______

    A. entertainment and games.B. research and development.C. writing long compositions.D. football exercise and training.

    40. In the late 1960s, the desire ofcomputer scientists and artists was to create,digitally-made near-to-reality experiencesthrough ______________ Multimedia.A. InteractiveB. InformativeC. InstitutionalD. International

    41. Immersive Multimedia is combining_________and ______ in Virtual Reality.A. multimedia file, interactivityB. multimedia tools, interactivityC. multimedia elements, interactivityD. multimedia elements, non-interactivity

    42. In Virtual Reality, a user canexperience his environment through the sensesofl sightll touch

    lll hearinglV taste

    A. l, ll and lVB. l, lll and lVC. l, ll and lllD. ll, lll and lV

    43. Virtual Reality is a_______environment.A. computer-guidedB. computer-literateC. computer-created

    D. computer-operated

    44. One of the benefits of learning withvirtual patients is thatA. there are no risks involved.B. there are no costs involved.C. anymore can become a doctor.D. anymore can become a virtual patient.

    45. The history of ImmersiveMultimedia began with the concept of_____________

    A. Virtual ToursB. Virtual RealityC. Virtual Gaming

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    A. camerasB. scannersC. computer

    sD. audio

    devices

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    D. Virtual Training

    SECTION B (5 MARKS)

    46. Fill in the blank to complete the chart of multimedia elements above.

    a. Static elements :

    i. ______________________________ ii. ______________________________

    b. Dynamic elements :

    iii. ______________________________ iv. ______________________________

    v. _______________________________

    SECTION C (10 MARKS)

    47. Give two examples of standard file format for each multimedia element.

    4

    Elements / type of files File formats

    Text

    Audio

    Graphics

    Video

    Animation

    i. ii. iii. iv. v.

    End of Questions