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    ISL MINGGU 8: TARGET GAMES

    For target games I have formulated the principles of "AIM TO TARGET",

    "PLACEMENT" and "SPIN and/or TURN" based on my own play and teaching.

    For example, in golf a player has to be able to putt the ball into or near to the

    whole target that is close (aim to target).

    Then, a player can play on a golf course where the route to the hole has to be

    planned based on distance and obstacles (placement).

    With these principles appreciated and the skills refined to achieve the principles,

    a player can then control the ball by turning it in the air to avoid obstacles by

    using the wind and the action of the club face on the ball.

    Also a player can start to appreciate the need to spin the ball to control its

    landing and roll by using the club face to put differing degrees of underspin on

    the ball.

    I have found these principles of play particularly useful in shaping the progressive

    development of modified games within each category.

    Based on principles of play, games teaching tactics can be taught through

    movement concepts based on simple ideas of space, time and force.

    For beginners, the principles of play offer a progressive way to develop the type

    of tactical depth only experienced by the skillful performers.

    By playing these games, players will learn key skills and tactics for target games

    such as croquet, golf, archery, curling and bowling.

    Examples of game:

    (1) Games Name : 21

    Tactical Focus: Aim and Accuracy

    Place a floor mat (e.g., place mat, base) inside a hula hoop at oneend of a rectangle

    Place a plyon at 5, 10, and 15 paces away from the floor mat Each person receives a beanbag

    Alternating turns, players attempt to throw the beanbag either into thehoop or onto the floor mat from one of the 3 distances.

    If the beanbag lands inside the hoop but not on the floor mat, multiplethe score by 1. For example, if threw from the middle pylon, scorewould be 1 x 2.

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    If the beanbag lands and stays on the floor mat, multiple score by 2.For example, if threw from the furthest pylon, score 3 x 2 (6 pts).

    First person to 21 points wins the game

    NOTE: Must score 21 exactly. If score over 21 on a throw, then thatplayer goes back to 11.

    (2) Games Name: Apple of my Eyes!

    Tactical Focus: Protect the Object

    This game will be played in partners and the two will play againsteach other.

    The object of this game is for the participants to throw a ball andknock down the labelled letters from A-B-C and then knock down the

    numbers 1-2-3 in proper sequence. Players can ONLY stand on one foot when they throw the ball. This

    is their "tree trunk"

    Once successful the participants will then hit the larger pylon in themiddle which will be labelled the Apple.

    Once the participant hits the Apple (middle pylon) they will becomeApple of My Eye.

    Make the distance from the objects equal and only use underhandthrows