gavrlion stats
TRANSCRIPT
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CLASDAMAGE ABIL
+1
n/a
n/a
n/a
+2
+0
n/a
n/a
n/a
n/a
+2 Cosmic Magic
Arcane Implement Profic
NOTE: This character cannot get bonuses from other characters.
NOTE: +3 damage rolls for cosmic power only applies to melee not arcane power
Soul of the Cosmic Cycle: Cosmic phasesCosmic Power: +3 to damage rolls Scythe is his Arcane Weapon
Cosmic Persistence: use Strength mod to determine AC
vs
FEA
vs
Cosmic Power: +3 to arcane dam. rolls
2d4+3
vs
DEFENSE
STANDARD
vs
ATTACK
CLASS / PATH / DESTINY FEATURES
DEATH SAVING THROW FAILURES
Melee Attack witDAMAGE
ABILITY:
3CLASABIL
DAMAGE WABILITY:
3ABILATTACK BONUS
+51/2 LVL
Class
GoodHalf-Elf 39
INITIATIVE
Character Name
130Level
CONDITIONAL REMARKS
CLASSABIL1/2 LVL
REF11 10 1
CLAS
MISC
ATTACK WO
10 +
ABILITY:
FEAT1/2 LVL
ENH MISC
Melee Attack w
ATTACK BONUS CLA
23
12 Passive Insight
CLASSABIL
ENH MISCFEAT MISC Low-light
ABIL
SPECIAL SENSES
ABILITY:
Passive Perception
PASSIVE SCORESCORE
10
MISC
M
ARMOR/ABIL
10 +SCORE DEFENSE
3106
SPECIAL MOVEMENT
SizeM
Weight Adventuring Comp
DEFENSESSCORE
Race Age5'9"
Gender Height
1 SorcererGavlion of Awesometon
MISCFEAT ENH
Paragon PathThe Sovereign Host (E)
MOVEMDeity
Player Name Cameron Ga
C HARA
Epic Destiny
MOD + 1/2 LVL
1
ABILITY SCORES
MISC
Arcane SentineAlignment
Speed (Squares)MISCCLASS
FEATABIL
AC
1/2 LVL
DEFENSE
CONDITIONAL REMARKS13
CLASS
1 SCORE
InitiativeDEX 1/2 LEVEL
SENS
13 1010 +
1/2 LVL ENH MISC
316 +3 FORTCONDITIONAL REMARKSCON
10 +DEFENSE
+1
ABIL MODABILITY SCORE
STR +3
CONDITIONAL MODIFIERS
+1
+1
+1
+112
13
DEX
INT
+113
WIS10 +0DEFENSE
SURGES DAY
HEALING SURGES
ACTION POINTSHIT POINTS
1/2 LVL
10CONDITIONAL REMARKS
+0 15 WILL+3
MAX HPBLOODIED SURGE VALUE
6 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS2Action Points
22 1
31
ACTION POINTSMILESTONES
CHA16 +3
SECOND WIND 1/ENCOUNTERTEMPORARY HIT POINTS
12 7CURRENT HIT POINTS CURRENT SURGE USES RACE FEATURES
25
ABILITY SCORE MODS
USED
Dilettante: Use At-Will from another class 1/Encounter
Dual Heritage: Take Feats as elf or human
Half Elf Group Diplomacy: allies within 10 get +1 Diplomacy
RESISTANCES
SAVING THROW MODIFIERS
ABIL MOD +1/2 LEVELBONUS
SKILLS
CURRENT CONDITIONS AND EFFECTS
Dungeoneering
1
Acrobatics
3
86
3
Bluff
Arcana
Athletics
3
SKILL NAMETRND(+5)
n/a
STR
ARMORPENALTY
MISC
+0
X
n/a
X+0
1 -History
WISHeal
1
-
CHA
INT 1
WIS
X
-
4 -WISNature
3Intimidate
2 Insight
10
6
-
3CHA
CONEndurance
WIS
11
X
CHA -
DEX
INT
Diplomacy
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/EPIC // //
Daily Item Powers Per Day
/
Standard Adventurer's Kit
OTHER EQUIPMENT
Epic (21-30)
RITUALS
PATH
Paragon (11-20) Milestone
Goblin Jerky
Amulet of the Soul Catcher
Identification Papers, with Portrait
NAME
NOTES
COMPANIONS AND ALNAME
Milestone NAME
Thief ClothingSpellshard
Silver
COINS AND OTHER WEALTH
which only happens after the battle giving you
Anti-Hero of the group Soul Catcher doesn't do anything excep
NOTES
NOTES
Character is considered an Ass.SESSION AND CAMPAIGN
NOTES
NOTES
NOTES
NOTES
NAME
NAME
NAME
/
NAME NOTES
NAME
Milestone
/
Heroic (1-10) /
UTILITY POWERS
SPELL RECALL
PATH
His persuaded by the cycles as his blood is contr
MANNERISMS AND APPEAChaotic Good is Alignment. Doing anything
WAIST
CHARACTER BACKGR
TATTOO
AMMO
RING
XNECK
HEAD
ClothARMOR X
Skull Mask (H)
HANDS
RING
FEET
BRACERS
Warmage's Uniform
WEAPON
IMPLEMENT
OFFHAND
WEAPON
MAGIC ITEM INDEXList your powers below.
Clear the box when the power renews.
Check the box when the power is used.
MAGIC ITEMSXScythe
MAIN
WEAPON
1 Blazing Starfall1 Burning Spray
AT-WILL POWERS
List your powers below.
1 Ray of the Moon
POWER INDEX
Clear the box when the power renews.
Check the box when the power is used.
ENCOUNTER POWERS
DAILY POWERS
RACIAL
MULTICLASS
CLASS
1 Cosmos Call
SPECIAL
PATH
1 Eldritch Blast
Will Kill those who harm the innoc
Reserved, hateful of many races, he shows no emotion in battle always keep
Funny, loves to woo the ladies then steal their
PERSONALITY TRA
He is engamatic, heroic, prideful, and a natura
He also keeps a tally of enemies he ha
He knows very little fear, and challenges those who seem to be
Constantly hunts those who he believes
Gold
Astral DiamondsPlatinum
194
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Instructions for 4E Character Sheet
This sheet is designed to assist in filling out your D&D character sheet.It is recommended that you try D&D Insider for a more complete experience.
Level and XP:When you enter your XP it will fill in the appropriate level. You can selectthe XP needed to start a level from the popup on the XP field.To autocalculate XP from level instead, remove the leading single quotefrom the XP box (leaving =XPStart).If have entered a level and wish to regain automatic level calculation,you can enter =LevelCalc into the level box. Say Yes at the validation warning.
Starting A New Character:This is a macro-free worksheet. Excel is unable to recover any formula thatis overwritten.Because of this, it is always best to start with the master file when making anew character.
Stats:When filling in your stats at first level, you will see a green number aboveyour stats. This lets you know how many points left you have to spend.This number already includes your racial bonuses. Humans use the highest statas your +2 racial bonus.
Skills:
To train skills, mark them with an X. This will add 5 to the total.Skill totals will not be calcuated until the stats are filled in.Also at first level, there is a skill counter seen as a green number in theSKILLS title block. This is the number of skills you have left to choose.
Class Option:If you choose a Class option, you will have to manually delete it ormove to that cell and press ALT DOWN ARROW to select a new option if you change to a new Class. If you play a Fighter, be sure to select yourFighter Weapon Talent to get your class bonus to attacks.
Feats:Start entering Feats from the topmost Feat space. A description of that featshould appear right below it. Enter the next Feat below the last Feat'sdescription. If Feat's are not entered in this way, you may not see your Featdescription appear. Use Alt Down Arrow to get a list of all your availablefeats that you currently qualify for (based on race, class, stats, etc...)If a feat affects a skill, it should add any bonuses under the Misc column.It will also add in the Improved Initiative, Toughness, Backstabber & LethalHunter die increase. Durable will add to your daily surge total.
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Remember that feat bonuses of the same type doesn't stack.If for some reason if you see something from a feat that doesn't update,try pressing F9 to force an update.
Paragon Paths:This sheet lets you select a Paragon Path with Alt Down Arrow starting at level 11.
Path ability bonuses that are persistent are automatically added in.You must spend an action point to use the Action abilities. Note that someaction abilites will replace taking an action. The descriptions are onlymeant as a quick reference, always read the entire description in the PHB.
Selecting Armor:In the Armor box under the Magic Items column, press Alt Down Arrow on the leftSide of the Armor box to select your armor. It will only list the armor that youqualify for. On the right side of the Armor box, press alt down arrow toselect the magic type for that armor. It will only list qualifying armorthat is within 4 levels of your own level, or as set in the Filter tab. You cantemporarily raise your level if you need a higher level magic armor. It also filtersout lower level armor if it is of masterwork quality. After selecting your armor,your armor penalty checks for the skills will automatically update.Armor Specialization will properly update AC, skills penalty or speed penalty.You can turn off the proficiency filter by going to the Filters tab and clearingthe Proficiency Filter box. This will allow for the selection of non-proficientarmor and weapons.
Selecting a Shield:Put shields into the offhand slot. You will not be able to select a sheild if the
primary weapon is two-handed. If you have magical bracers, you will not beable to select a magical shield.Remember that you can not wear both a magical shield and bracers at the sametime because of the Arms slot limitation.If you put a 2 handed weapon into the first weapon slot, your shield bonuswill not be added in.
Selecting a Weapon:You should select your weapons under you Magic Items slots even if theyare not magical. Your Attack Workspace fill in's will be based off the primaryweapon and the other weapons. In the right hand side
of the weapon box you can select the weapon's magic. The selection includeitems that are up to 4 levels higher than you, , or as set in the Filter tab. Thisselection should work the first time but you may have to press F9 beforechanging your selection to something else. This spredsheet is large and complexand automatic calculation is being pushed to it's limits. F9 forces a manual refreshof the sheet.
Selecting an Implement:If you are a spellcaster, choose your magic implement in the Implement box under
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the primary weapon. Your enhancement bonus will be added to your attack workspace.If you want to use an offhand implement, such as Staff of Ruin, chooseImplement for your offhand weapon, and then you can select the implement inthe magic enchantment field.
Selecting Magic Items:
Select your magic item in the appropiate slot. Modifiers will be automaticallyapplied for skill bonuses, initiative bonuses, speed bonuses, etc...
Selecting Powers:Your powers are filtered by your level, class and multiclass.Encounter and Daily powers are entered in the top 3 slots.You need to enter your path power in the 4th slot.You will get a list of replacement powers from your 2nd class in your path slotif you paragon multiclass.Note that it will not stop you from selecting too many powers of too high of alevel. See the character advancement table in the PHB to see how to replacepowers when gaining levels. When multiclassing you should not swap morethan one power in each category (Encounter, Daily or Utility).Daily and Utily powers are divided into 2 cells. For non-wizards, use the left cell.Since wizards have spellbooks, you may enter your second spell in the right cell.You can use CTRL B, CTRL U or CTRL I to mark memorized spells. If you have anexpanded spell book it will appear in the Coin and Other Wealth section.Warlocks must choose a pact before getting their At-Will power.
Character Portrait:In Excel 2007 you can simply right click on the picture then on change picture, then resize.
In Excel 97-2003, you have to click the picture then delete. Unprotect the sheet,insert picture from file, resize to fit the portait box, then protect sheet.
Editing Locked Cells:If you need to edit a cell that you can not normally click on, you can unprotect thesheet to allow this. Be careful you do not click on a Text or Object graphic.You may have to click a nearby cell and then arrow over to the cell you want.After you are done with this edit, you should protect the sheet again.Look in your Excel help file regarding Protection on how to turn this on and off.
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X7
levels above PC level
X
XXXXX
Arcane Power XX
XXXXXXX
XXXXX
Miniature Sets
Adventurer's Vault 2
Dungeon Master's Guide 2
Martial Power 2
Primal Power
Adventurer's Vault
Forgotten Realms Players' Guide
Martial Power
Dungeon Magazines
PHB: Dragonborn
Mark filter with an X to enable or press delete to disable.
SourcesPlayers Handbook
Proficiency FiltersArmor and Weapon Proficiency Filters
Monster Manual
Monster Manual 2
Conceal magic items this many
Dragon Magazines
Divine Power
Open Grave
Eberron Players' Guide
Players Handbook 2
Manual of the Planes
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XX
Players Handbook 3
PHB: Tieflings
Non WOTC SourcesQuitessential books
Dungeon Master (custom)
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DPR - Damage Per Round - How much damage the char would do in a normal round on averageSource for average monster stats - DMG pg. 184-185, and this Enworld thread: http://www.enw
Included: Quarry, backstab, Warlock curse, and Oath of Enmity, d6 damage for magic weapon criNot included: Miss damage, auto-damage, or different crit damage from different magic weapon
Standard Attacks Hit % Hands DPR
Pick weapon-based attack to compare withLook forAssume current weapon feats replaced by bestappropriate feat for weapon
Yes
Base Hit % Hands DPR +/- %
0.00 0%
Proficient Alternatives Hit % Hands DPR +/- %Morningstar 55% 2 4.90Unarmed (Monk) 60% 1 4.68Scythe 55% 2 4.55Greatclub 55% 2 4.55Spear 55% 1 4.30Quarterstaff 55% 2 4.30Mace 55% 1 4.30Spike Gauntlet 55% 1 3.70Sickle 55% 1 3.70
Javelin 55% 1 3.70Club 55% 1 3.70Dagger 60% 1 3.38Unarmed 45% 1 2.55
One- or Two-Handed
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rld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html
ss, attack type feat effects (cold, necrotic, etc)
Non-proficient Alternatives Hit % Hands DPR +/- %
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DPR - Damage Per Round - How much damage the char would do in a normal round on averageMK10R - Monsters killed in 10 rounds - How many average monsters the char would kill in 10 rounds if they liATB - Attacks until bloodied - How many attacks the char could take from an average monster of his level befMKBB - Monsters Killed Before Bloodied - How many monsters the char would kill in a line trading one roundSource for average monster stats - DMG pg. 184-185, and this Enworld thread: http://www.enworld.org/foru
Included: Quarry, backstab, Warlock curse, and Oath of Enmity, d6 damage for magic weapon critsNot included: Miss damage, auto-damage, or different crit damage from different magic weapons, attack typ
Choose an Standard Attack to compare against:Prioritize by Mixed
Defense Mixed Off Def MixDPR MK10R ATB MKBB
Key stats before feats: 0.00 0.00 0.00 0.00After feats: 0.00 0.00 0.00 0.00 0% 0% 0%
Defense Mixed Off Def MixFeats taken: DPR MK10R ATB MKBB
Offense
Offense
Percentage change
Percentage change
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ned up for him evil ninja-styleore he became bloodied - assumes a typical distribution of AC, Fort, Ref attacks for his tiereach before the char got bloodiedm/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html
feat effects (cold, necrotic, etc)
Defense Mixed Off Def Feats taken: DPR MK10R ATB MKBB
OffensePercentage ch
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Mix ange
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COMPARE ARMORSATB - Attacks until bloodied - How many attacks the char could take from an average monster of his levelDR - Damage reductionSource for average monster stats - DMG pg. 184-185, and this Enworld thread: http://www.enworld.org
Armor Enchantment +0Monster Average Damage 8.5 60%
Current ArmorName Min Ench Kind AC Fort Ref Will DR AC
Cloth +0 Cloth 0 0 0 0 0 68%
Available ArmorsName Min Ench Kind AC Fort Ref Will DR AC
Cloth +0 Cloth 0 0 0 0 0 68%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%
+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%
+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%
+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%
Armor Bonus
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+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%
+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%+0 0 0 0 0 0 0 0%
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l before he became bloodied - assumes a typical distribution of AC, Fort, Ref attacks for his tier
forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html
16% 16% 9%
Fort Ref Will ATB55% 65% 45% 2.33
Fort Ref Will ATB % Change55% 65% 45% 2.33 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%
0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%
0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%
0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%
Attack frequency
Chances to be hit
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0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%
0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%0% 0% 0% 0.00 0%